Everyone has had a fever dream. Weird stuff happens. Sometimes you find yourself in an eccentric world where statues keep staring you down while you die on impact with any of your surroundings. Armed with a hookshot you must swing for your life into these glowing spheres, only to find yourself being teleported into a different, but similar world with more difficult obstacles. That’s basically Verlet Swing, a game that may or may not have been concocted during a fever dream.
100 levels of fast-paced swinging action!
Global, friend and Twitch leaderboards!
Increasingly difficult gameplay. The final levels are only for the best of swingers!
Create, share and play levels with the Steam Workshop.
So I'm playing it on the switch and think it's great. But in the options it's says that you can turn on tilt input. I prefer tilt input but it just doesn't work at all. Can you patch it in so that tilt input works? Also sensetivity sliders for the x and y axis for the tilt input?
You should make completed levels available to play on slow-mo or invincible mode for when you're high. The visuals are perfect for being a little out of it, but the difficulty is daunting. Needs some form of endless playground mode.
I cannot tell you how badly I want to play more levels! Verlet Swing is so much fun, and I can't wait to see more from you guys! I love the feel this game has, you can speed run and try to get the best time or you can relax and swing around! Also the look is absolutely amazing! Check out my Let's Play of Verlet Swing!
This is fantastic in every way. I would love a chance to chat with the dev and get feedback on how they accomplished swinging mechanics so smoothly. I've been working on a grappling-hook/combat game concept in UE4 and am having troubles with getting swinging working right.
Very cool concept, and the designs are very interesting! Would be better if the Japanese was actually correct though. On level 16, there's a sign where it looks like you tried to write スピーディ (speedy), but it's written wrong. Since it's vertical, the dash in the middle should be turned 90 degrees. Additionally, you put a circle next to the テ when it should be two lines, sorta like a quotation mark. I can't even type it with a circle because that's not a letter! Always double check your work :)
the games amazing, beat the final level in 8.72, ran in to a problem where it crashed on level 13 after grabbing the rocket, also on 13 i was getting flung straight up if i had enough momentum going up it would just kind of add some sort of extra push straight up.
This was so much fun! The mechanics themselves were brilliant and the idea was super simple. Use momentum to get to the goal! The movement was SUPER smooth and ran like a charm. The music was AMAZING and I got angry when I died mainly because it'd interrupt the soundtrack! I LOVE the retro vaporwave style that the game gave off. I'm a sucker for 'different' atmosphere and graphics in indie games like this. The game was pretty hard, but there are MANY ways to finish and a lot to explore in each level. This game is an awesome way to see how differently people approach problems and scenarios. This game blew me away, thanks so much for making it! Can't wait for the full version!
Combining the best of both physics based acrobatic gaming and the abstract 80s style of vaporwave, Verlet Swing is a surprisingly good time for a Pre-Alpha Prototype Thing. The music, while limited to one or two tracks, is really well done and keeps a good mood going the whole time, and the visuals are pretty great is well. Everything looks clean and well designed, even down to the giant floating pizza slices. Difficulty is a bit of a mixed bag as some stages feel considerably easier than others, but it's still a fun time all the way through.